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Welcome to woosting.nl

Professional Philosophy & Interests

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As a Human Technology Interaction (HTI) engineer I have a professional background in both social and technology sciences. In addition I have a strong personal affinity with ICT and network administration. My expertise lies in the triangulation of these fields which reflects in my professional philosophy. I believe that knowledge of technology combined with the acquaintance with human factors gives an engineer that little "extra". It enables an easy transformation from client's "problems" into technological solutions for instance. Such insights into how people work, think and act are also imperative to be able to successfully develop technology that fits the end-users needs and abilities. This is especially important in modern society, where businesses can not solely rely on technology-determinism anymore, but have to offer excellence on all levels in order to competitively stand out.

Currently I am researching: Parental mediation of children's digital game behavior, in my pursue for a PhD at the TU/e. My general professional interests furthermore include, but are not limited to:

  • Human Computer Interaction (HCI) / Usability engineering,
  • Mechatronics / Domotica / CAD,
  • Network administration / web development.

Please visit the portfolio and publication list sections, and feel free to contact me for questions or to discuss my work!

 

PhD studies - TU/e (Eindhoven, NL)

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Parental mediation of children's digital gaming

When Atari released its commercial version of Pong during the seventies, it was the first videogame that received attention other than from enthusiastic gaming pioneers in R&D labs. Within less than a decade, children were able to spend time and dime in fully equiped arcades. Some parents responded by buying television connected game consoles to duplicate the thrill of the arcades, but to do so within the protected environment of the home. This can be considered one of the first acts of parental mediation on children's digital game behavior.

Today, games are technologically advanced, ubiquitously available, and have become a mainstream entertainment option, eagerly consumed by the great majority of children who have access to them. However, they have additionally become a controversial means of entertainment, as possible effects on the individual or society are being discussed by popular media and even gouvernments. This makes parental mediation of digital games a complicated balancing act between respecting a child's cultural needs and wishes, and the parent's factual knowledge and norms/beliefs, influenced by more general views on what is regarded to be "healthy" behavior.

Taking into account that children mainly play digital games at home, it is striking to see how little is actually known about parental dealings with games. Therefore, questions such as: "what are parental motivations for mediation", "What strategies do parents use, why are they used, and can they be predicted?", and "how do parental mediation influence their children's game experiences?' play a central role within my PhD project at Eindhoven University of Technology (TU/e).

 

Publication list

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IJsselsteijn, W. A., Oosting, W., Vogels, I. M. L. C., Kort, Y. A. W. D., & Loenen, E. V. (2008). A room with a cue: The efficacy of movement parallax, occlusion, and blur in creating a virtual window. Presence: Teleoper. Virtual Environ., 17(3), 269-282.

Martins, M., Nap, H. H., Gajadhar, B. J., Oosting, W., Jurgelionis, A., Carmichael, R., Silva, L., et al. (2010). The Future of Distributed Gaming: Technical advantages and User-Centred Design. Prisma, 10(Special issue Videojogos2009).

Martins, M., Silva, L., Milagaia, F., Nap, H. H., Gajadhar, B. J., Oosting, W., Jurgelionis, A., et al. (2009). The Future of Distributed Gaming: Technical advantages and User-Centred Design. In Videojogos2009 (pp. 1-10). Presented at the Videojogos2009, Aveiro.

Oosting, W., IJsselsteijn, W. A., & de Kort, Y. A. W. (2008, November 8). Parental perceptions and mediation of children’s digital game play at home: A qualitative study. Short paper presented at the CSCW2008 | Designing for Families workshop, San Diego Ca.

Oosting, W., IJsselsteijn, W. A., & de Kort, Y. A. W. (2010, February 4). Parents, children, and digital games: An explorative study of parental mediation strategies. Short paper presented at the Etmaal van de Communicatiewetenschap 2010 conference, Gent, Belgium. Retrieved from USB distribution

Oosting, W., de Kort, Y. A. W., & IJsselsteijn, W. A. (2010, May 27). Parental mediation of children’s digital game-play: Positive parents taking action! Short paper presented at the e-Youth - Balancing between opportunities and risks?, Antwerpen.

Seuntiens, P. J., Heynderickx, I. E., IJsselsteijn, W. A., van den Avoort, P. M. J., Berentsen, J., Dalm, I. J., Lambooij, M. T., et al. (2005). Viewing experience and naturalness of 3D images. In B. Javidi, F. Okano, & J. Son (Eds.), Three-Dimensional TV, Video, and Display IV (Vol. 6016, pp. 601605-7). Presented at the Three-Dimensional TV, Video, and Display IV, Boston, MA, USA: SPIE.

 

Last Updated on Monday, 23 August 2010 16:23
 
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