Interests & Expertise

Being a Human Technology Interaction (HTI) engineer I have a background in both social and technology sciences.

My expertise lies in the triangluation of these fields with my affinity of ICT added to the mix in a tradition of Human Centered Design.

This also reflects in my career, in which I mostly operate where ICT meets its users.

Professional Philosophy

In an ideal world technology should not demand explicit thoughts or cognitive effort. It should rather invisibly serve and support us accomplishing our goals.

In a less then perfect world however, technology development is a balancing act of adding functionality while maintaining usability which is not always played that well...


MSc 'Innovation sciences' (Major: Human Computer Interaction) - TU/e; 2006.

BSc 'Mechanical engineering' (Major: Mechatronics) - Fontys UPE; 2001.

Product specialist (Assembléon)

As a product specialist in the field of SMT Assembl‚on, one ensures that (new) products are fitting customer's needs, be serviced and maintained during its complete lifecycle. To do so, one operates there where 'development' and 'service' meet.

This includes: definition of user requirements and repair policies, prototype reviewing, field introductions, managing feedback and diagnostic information.

HCI Researcher (TU/e | G@L)

When Atari released its commercial version of Pong during the seventies, it was the first videogame that received attention other than from enthusiastic gaming pioneers in R&D labs. Within less than a decade, children were able to spend time and dime in fully equiped arcades.

A room with a cue

Having a view from a window plays an important role in human physical and psychological well-being - particularly if the view contains natural elements. In places where physical windows are absent, virtual windows can play a beneficial role. This paper presents an experiment on the efficacy of monocular depth cues, in engendering a 'see-through experience'.

A painted window with a view over a sea coast